Meet the team
Margryt loves art. She has a broad definition of art. Making knowledge available in a creative way is an art of its own, especially when it helps others. People and behavior inspire her in her main design goal: making treatments accessible to everyone.
Louis is a GZ-Psychologist with a great passion for gaming. For him, a game training that offers therapy is the most valuable thing you can develop: especially for pain complaints, which are on the interesting intersection of body and mind. His aim is to make himself dispensable as a therapist.
Hille is a pure business developer. For years he has been active in the international world of health-tech start-ups. The position and increasing role of the individual with regard to his or her own health has always been an important factor for Hille.
An innovation only really makes a difference when it reaches the patient. Through design and interaction, she strives to promote the implementation of e-health in healthcare institutions. She ensures that people understand what we do and become just as enthusiastic about it as we are.
Benno has the gift of sinking his teeth into data and not letting go until the question is answered. His analytical skills, combined with his great interest in pain relief, enable him to find answers that continuously improve the product.
Gerard is a senior developer at Grendel Games. His brain works almost the same as Google. With over ten years of experience in the development of serious games, he is mainly an expert on the intersections between play, interaction and the development of skills.
Lieuwe is a concept artist at Grendel Games. He started 15 years ago as a sign maker and screen printer at an advertising company. Because of his interest in science fiction and fantasy, he made the switch to become a (serious) game artist. With his personal style, he is indispensable as a visual translator of Reducept.
Peter founded SPIL games in 2001 and became one of the world's largest game publishers. According to Peter, making the world a better place starts with yourself, which is why he invests in startups that share the same attitude.
Marlies has a broad and successful experience in business. Because of her interest in the relation between body and mind, she immersed herself in yoga and mindfulness. With her investments in health, technology, innovation and sustainability, she combines the best of her interests.
Charley is a classically trained pianist and started composing music when she was 8 years old. She studied Composition for the Media at HKU, Music and Technology, Jazz Piano at the Conservatory in Utrecht and completed a traineeship with Game and Film composer Jeff Rona in Los Angeles. Over the years Charley became inspired to experiment with sounds design, synthesizers, live recorded instruments and voice. These are some of the elements she used to create the Reducept soundtrack in which she adds interesting sounds to a yet peaceful atmosphere.
Brenda is marketeer at YFK Marketing. She gets her energy from developing online marketing plans, but mostly from implementing them. Her creativity, combined with a little criticism, helps us putting Reducept in the market.
Since his introduction to Google Glass in 2013, Professor Harry van Goor has led various innovation projects with great passion. Disruptive digital solutions are his favorite. His dream is to create a Virtual Health Centre, with easy access for vulnerable individuals and groups in society and where well-being is promoted. As an advisor, Harry contributes to combating and preventing chronic pain with simple, smart and accessible virtual technologies.
Ilona is chairman of the patient association CRPS and the Pain Patients to 1 Voice Association, where she is actively working on patient education. She knows how people experience chronic pain and what their needs are. She uses her knowledge to help Reducept corresponding to this.
Derek played his first digital games on a Philips MSX1 VG-8020 and believes that there is more to experience and learn in a game than just entertainment. He is the founder of the master's programs Digital Innovation in Healthcare and Serious Gaming, in which the importance of good design is paramount. In his thesis 'Design for Transfer', he links neglected educational theories, values from health and design to the desire to challenge the serious gaming oxymoron. His concept of metaphorical recontextualization is a core component of Reducept.
Valentin is the co-founder of the Health Tech Hub Copenhagen and a former top consultant and head of innovation at a group of mental health clinics. He has worked on four different continents and is still welcome on most of them. Valentin is a global player who likes to think he can rethink reality. For Reducept, he is the coach who puts the design challenges to the test in order to monitor the success of good market implementation.