At Reducept we have decided to do something about a big challenge: to reduce the pain for everyone. We do this together with people who, like us, want to change the world. In our company we continue our vision in which the experience of the patient and his world is central.
Meet the team
Margryt loves art. She has a broad definition of art. Making knowledge available in a creative way is an art of its own, especially when it helps others. People and behavior inspire her in her main design goal: making treatments accessible to everyone.
Louis is a GZ-Psychologist with a great passion for gaming. For him, a game training that offers therapy is the most valuable thing you can develop: especially for pain complaints, which are on the interesting intersection of body and mind. His aim is to make himself dispensable as a therapist.
Hille is a pure business developer. For years he has been active in the international world of health-tech start-ups. The position and increasing role of the individual with regard to his or her own health has always been an important factor for Hille.
An innovation only really makes a difference when it reaches the patient. Through design and interaction, she strives to promote the implementation of e-health in healthcare institutions. She ensures that people understand what we do and become just as enthusiastic about it as we are.
Benno has the gift of sinking his teeth into data and not letting go until the question is answered. His analytical skills, combined with his great interest in pain relief, enable him to find answers that continuously improve the product.
Peter founded SPIL games in 2001 and became one of the world's largest game publishers. According to Peter, making the world a better place starts with yourself, which is why he invests in startups that share the same attitude.
Marlies has a broad and successful experience in business. Because of her interest in the relation between body and mind, she immersed herself in yoga and mindfulness. With her investments in health, technology, innovation and sustainability, she combines the best of her interests.
Charley is a classically trained pianist and started composing music when she was 8 years old. She studied Composition for the Media at HKU, Music and Technology, Jazz Piano at the Conservatory in Utrecht and completed a traineeship with Game and Film composer Jeff Rona in Los Angeles. Over the years Charley became inspired to experiment with sounds design, synthesizers, live recorded instruments and voice. These are some of the elements she used to create the Reducept soundtrack in which she adds interesting sounds to a yet peaceful atmosphere.
Brenda is marketeer at YFK Marketing. She gets her energy from developing online marketing plans, but mostly from implementing them. Her creativity, combined with a little criticism, helps us putting Reducept in the market.
Derek played his first digital games on a Philips MSX1 VG-8020 and believes that there is more to experience and learn in a game than just entertainment. He is the founder of the master's programs Digital Innovation in Healthcare and Serious Gaming, in which the importance of good design is paramount. In his thesis 'Design for Transfer', he links neglected educational theories, values from health and design to the desire to challenge the serious gaming oxymoron. His concept of metaphorical recontextualization is a core component of Reducept.
Gerben-Jelle kan is the creative helper. With skills in design, illustration and concept development, he works towards his goal: helping people to bring their ideas to life. According to GJ, working with visuals makes everything (at least) 10 times more fun! Together with Chris van Zanden, he works on the visual and conceptual challenges of Reducept from 'Visual Translators'.
Chris is the graphic designer who wants to use his talent meaningfully. He does this by visualizing unique stories, ideas or problems that help people grow. Chris himself develops where the new things take place. Like at Reducept. His strength lies in the uncertainty of the unknown. From 'Visual Translators' he works with Gerben-Jelle Kazemier to solve the visual and conceptual challenges of Reducept.
Niels loves numbers and online marketing. From Flowhub he combines the customer data and the creativity of the team in a marketing strategy that helps customers to make the best choice in reducing their pain.
With years of experience in game development and full-stack web development, Meint is the technical know-it-all of Reducept. With healthy Frisian pride and sobriety, he translates technical details into broader goals for the well-being of the patients.
Natalia is a portrait and art photographer from Moscow and worked for Microsoft MSN as a PR and Channel Manager. She likes to learn by practicing and trying out new things. This fits in perfectly with Reducept. Her background in online media, her focus on details and her entrepreneurial spirit come to the right place in the marketing and sales team.
Since his introduction to Google glass in 2013, Professor Harry van Goor has led various innovation projects with great passion. Disruptive digital solutions are his favourite. His dream is to create a Virtual Health Centre, where vulnerable individuals and groups in society have easy access to and well-being is promoted. As an advisor, Harry contributes to combating and preventing chronic pain with simple, smart and accessible virtual technologies.